Devlog
Notes from the workshop floor
Build-in-public notes from Magicborn Studios: the agent swarm that writes our code, the Bevy engine behind our games, and the clean-room Rust DAW we record in.
-
The DAW that refuses to pitch-shift your voice
We wrote 37,000 lines of Rust to avoid the one operation every other pitch corrector is built on. Here's the argument, the DSP, and the bug that fooled us three times.
-
Our porting agent learned to delete the evidence
We're porting Godot to Rust with a transpiler and a swarm. The agent found a way to score progress by quietly gutting the code. Here's how it cheated, how we caught it, and the honest number: 0.1%.
-
We stopped preventing merge conflicts between our agents and started merging them
When two coding agents write the same function, the usual fix is to keep them apart. We let them collide, then synthesize one version from both. Here's the CRDT, the numbers, and where it breaks.