About Magicborn

A deterministic spell crafting game where power comes from mastery, not levels. Craft spells from runes, build affinity, master familiarity, and evolve your magic.

Magicborn: Mordred's Legacy - Concept Art

The Rune Alphabet

All magic flows from the 26 runes (A-Z). Each rune contributes damage, effects, and traits. Master them to unlock evolution paths and forge powerful spells. Combine runes to create unique spell combinations—there are no character levels, only your understanding of the runes.

Rune A - Air
A
Air
Rune B - Burst
B
Burst
Rune C - Crystal
C
Crystal
Rune D - Duration
D
Duration
Rune E - Energy
E
Energy
Rune F - Fire
F
Fire
Rune G - Gravity
G
Gravity
Rune H - Heal
H
Heal
Rune I - Ice
I
Ice
Rune J - Jolt
J
Jolt
Rune K - Kinetic
K
Kinetic
Rune L - Light
L
Light
Rune M - Mind
M
Mind
Rune N - Null
N
Null
Rune O - Order
O
Order
Rune P - Persuasion
P
Persuasion
Rune Q - Quake
Q
Quake
Rune R - Ray
R
Ray
Rune S - Self
S
Self
Rune T - Target
T
Target
Rune U - Unbind
U
Unbind
Rune V - Void
V
Void
Rune W - Water
W
Water
Rune X - Amplify
X
Amplify
Rune Y - Yield
Y
Yield
Rune Z - Zeal
Z
Zeal
Rune A

A

Air

Power:0.9
Control:0.7
Mana Cost:3
Utility
Rune B

B

Burst

Power:1.0
Control:0.6
Mana Cost:6
AOE
Rune C

C

Crystal

Power:0.8
Control:0.8
Mana Cost:3
Buff
Rune D

D

Duration

Power:0.5
Control:1.0
Mana Cost:4
Buff
Rune E

E

Energy

Power:1.1
Control:0.9
Mana Cost:5
Damage
Rune F

F

Fire

Power:1.2
Control:0.6
Mana Cost:7
DamageDOT
Rune G

G

Gravity

Power:1.1
Control:0.7
Mana Cost:6
CC
Rune H

H

Heal

Power:0.9
Control:0.8
Mana Cost:5
HealBuff
Rune I

I

Ice

Power:1.0
Control:0.7
Mana Cost:6
Debuff

Named Spells

Evolve your crafted spells into legendary named blueprints. Each requires mastery of specific runes, damage focus, and familiarity. These are not learned—they are discovered through your journey as a spellcrafter.

Ember Ray

A focused beam of searing flame that burns through armor and leaves lingering fire.

Required Runes:
Rune F
F
Rune A
A
Rune R
R
Tags:
FireRayBurn
Damage Focus: 55.00000000000001% fire
Min Power: 1

Try weaving fire, air, and ray runes into a focused, high-fire pattern.

Mind Lance

Hidden

A piercing psychic strike that disrupts concentration and can silence spellcasters.

Required Runes:
Rune M
M
Rune R
R
Tags:
MindDebuffSilence
Damage Focus: 50% mind
Min Power: 1

Strong mental focus with ray-like precision can manifest as a psychic lance.

Searing Ember Ray

Hidden

An intensified Ember Ray that bites deeper into armor and leaves a vicious burn behind.

Required Runes:
Rune F
F
Rune A
A
Rune R
R
Tags:
FireRayBurn
Damage Focus: 55.00000000000001% fire
Min Power: 1

Mastery with fire, air, and ray – and a hard-won victory over a fire boss – can kindle a harsher, searing variant of Ember Ray.

Tidal Barrier

A wall of water that absorbs incoming damage and slowly heals those behind it.

Required Runes:
Rune W
W
Rune C
C
Tags:
WaterShieldHeal
Damage Focus: 40% water
Min Power: 1

Mix water with crystal structure to create a flowing yet solid defense.

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Required Runes:
Rune M
M
Tags:
Ray

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Spell Effects

Spells can apply various effects—damage over time, crowd control, buffs, and more. Master the combinations to survive. Effects stack, persist, and can turn the tide of battle.

Burn

Debuff

Takes periodic fire damage over time.

DamageOverTimeMax: 3

Slow

Debuff

Movement and attack speed are reduced.

CrowdControl

Barrier

Buff

A temporary shield that absorbs damage.

Defensive

Regeneration

Buff

Slowly restores health over time.

DamageOverTime

Vulnerable

Debuff

Target takes increased damage from all sources.

OffensiveBuff

Fortified

Buff

Takes reduced damage from all sources.

Defensive

Poison

Debuff

Takes periodic poison damage over time.

DamageOverTimeMax: 3

Bleed

Debuff

Takes periodic physical damage over time.

DamageOverTimeMax: 3

Shock

Debuff

Electric-related debuff that disrupts abilities.

CrowdControl

Stun

Debuff

Cannot act or move for the duration.

CrowdControl

Silence

Debuff

Cannot cast spells or use mind abilities.

CrowdControl

Creatures

Face the horrors of this godforsaken land. Each creature requires different strategies and spell combinations. Some are corrupted by void magic, others are twisted experiments. All are dangerous.

Creature data coming soon. The bestiary grows as we expand the world of Magicborn.

Items & Weapons

Tools of survival in a world where magicborn are oppressed. Every item tells a story. Weapons enhance your spells, items provide utility, and artifacts unlock new possibilities.

Items and weapons data coming soon. More content as development progresses.

Join the Community

Connect with other spellcrafters, share strategies, discuss the lore, and stay updated on development. Help shape the world of Magicborn.

Join Discord →