About Magicborn
A deterministic spell crafting game where power comes from mastery, not levels. Craft spells from runes, build affinity, master familiarity, and evolve your magic.

The Rune Alphabet
All magic flows from the 26 runes (A-Z). Each rune contributes damage, effects, and traits. Master them to unlock evolution paths and forge powerful spells. Combine runes to create unique spell combinations—there are no character levels, only your understanding of the runes.
A
Air
B
Burst
C
Crystal
D
Duration
E
Energy
F
Fire
G
Gravity
H
Heal
I
Ice
Named Spells
Evolve your crafted spells into legendary named blueprints. Each requires mastery of specific runes, damage focus, and familiarity. These are not learned—they are discovered through your journey as a spellcrafter.
Ember Ray
A focused beam of searing flame that burns through armor and leaves lingering fire.
Try weaving fire, air, and ray runes into a focused, high-fire pattern.
Mind Lance
HiddenA piercing psychic strike that disrupts concentration and can silence spellcasters.
Strong mental focus with ray-like precision can manifest as a psychic lance.
Searing Ember Ray
HiddenAn intensified Ember Ray that bites deeper into armor and leaves a vicious burn behind.
Mastery with fire, air, and ray – and a hard-won victory over a fire boss – can kindle a harsher, searing variant of Ember Ray.
Tidal Barrier
A wall of water that absorbs incoming damage and slowly heals those behind it.
Mix water with crystal structure to create a flowing yet solid defense.
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Spell Effects
Spells can apply various effects—damage over time, crowd control, buffs, and more. Master the combinations to survive. Effects stack, persist, and can turn the tide of battle.
Burn
DebuffTakes periodic fire damage over time.
Slow
DebuffMovement and attack speed are reduced.
Barrier
BuffA temporary shield that absorbs damage.
Regeneration
BuffSlowly restores health over time.
Vulnerable
DebuffTarget takes increased damage from all sources.
Fortified
BuffTakes reduced damage from all sources.
Poison
DebuffTakes periodic poison damage over time.
Bleed
DebuffTakes periodic physical damage over time.
Shock
DebuffElectric-related debuff that disrupts abilities.
Stun
DebuffCannot act or move for the duration.
Silence
DebuffCannot cast spells or use mind abilities.
Creatures
Face the horrors of this godforsaken land. Each creature requires different strategies and spell combinations. Some are corrupted by void magic, others are twisted experiments. All are dangerous.
Creature data coming soon. The bestiary grows as we expand the world of Magicborn.
Items & Weapons
Tools of survival in a world where magicborn are oppressed. Every item tells a story. Weapons enhance your spells, items provide utility, and artifacts unlock new possibilities.
Items and weapons data coming soon. More content as development progresses.
Join the Community
Connect with other spellcrafters, share strategies, discuss the lore, and stay updated on development. Help shape the world of Magicborn.
Join Discord →